minusminus

friction vs. the time respecters

The year opened with a bunch of arguments about "friction", which I like the idea of but then its proponents start talking about things like big open worlds without fast travel and bosses where you laboriously memorize animation tells and dodge timings. I try to be generous but there are places they go that I just can't follow. On the other hand!

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the speediest time(s) of the year

It's GDQ time again!

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this year for real

I spent all of last year saying that I should fire up the blog again, the social media ecosystem being what it is (rip Livejournal, nobody's done it as well since) and I had all the pieces lying around so here goes.

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